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  • The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion.

    "John Carmack discusses RAGE on iPhone/iPad/iPod" by John Carmack, www.bethblog.com. October 26, 2010.
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