I think different designers have different points of view and different strong personalities can influence the way certain cities are perceived.
I think once the artistic world of the type designer merged with the scientific world of the computer programmer, you began to see this crossover.
As I got older, my ambitions changed and I wanted to be a graphic designer. In form five, I did Art for CXC and got a grade 2 at the general proficiency level. I was devastated because I was aspiring for a grade 1. I took a break from art when I went to A level because I could not cope with the disappointment of my Grade 2. But I guess when you love doing something you just can't turn you back on it completely.
I always wanted to be a fashion designer and I learned costume illustration in high school. That was an incredible high school. It was more like a college. I'm moving more in that direction, just kind of merchandising my name.
The costume designer designing clothes that helped the comedy in The Proposal, that sold the character. Each and every detail was so perfectly thought of, what wouldn't be here? That's a lost art.
I would say you've got to find your identity in God - in God alone - because everything else is a false sense of identity. He's the one who made you, he's your designer and your work and your value is found in him and not in anything or anyone else.
Whether it's a designer or a musician, I think the most important thing for people who express things are to be unique. There should be something unique only to them.
I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
I am a lifelong career artist, which itself is a bit of a miracle. It's really challenging to be a career artist. I would say that the argument for grant funding is not only did my movie do some social good - hopefully it opened people's eyes - but you created a working artist. I'm hiring cinematographers, I'm hiring production designers, I'm hiring producers.
When I'm directing, I really try not to be tied to anything. I don't even have the sides in my hands. I have other things - ideas that I want to make sure I don't forget or that I want to accomplish. The endeavor isn't about propping up the screenplay; but about the communal effort of exploration from a lot of different departments - the actors, the DP, the costume designer - all these people and myself.
I pledge to support the American workforce by wearing only American designers: Calvin Klein between Memorial Day and Labor Day, Donna Karan the rest of the year. Unless I wake up and the day is screaming for me to put on a bikini for my fellow Americans. Country first.
Being part of what I call the "click" generation - where everything has to be fast and revolutionary and you just want more, and it's about likes and consuming - I want to bring new things to the table. A lot of designers say they're scared or overwhelmed because everything moves so quickly now. I think it would be scarier if it was too slow. I want to go fast.
There's strength in numbers. One designer isn't going to change everything. Everyone has to demand that their materials are being sustainably sourced. Just like how cosmetic companies won't test on animals, there have to be benchmarks that we can all adopt.
My friend jewelry designer Courtney Crangi has been obsessed with Star Wars all her life and has seen the movies 150 times. When we first started talking about it, I was amazed that her knowledge made mine - which was even then pretty impressive - seem pathetic. And I think there are a couple of reasons for this. One is that the leader of the rebellion is Princess Leia. American theatergoers had never seen a princess like that. She's not a delicate flower, she's not passive, she's often the only one who has a clue.
No one is an inventor in the fashion business. Designers recreate fashion.
I don't think generally speaking, there are a lot of innovators and inventors. Many of the designers take what exists already and update it or make it relevant for today. But true inventors have never been seen before. Bill Gates is a real inventor. I don't think fashion designers invent anything new. They innovate new ways to make fashion.
I knew since the age of four that I wanted to be a clothing designer. I read an article in LIFE magazine about two young ladies that graduated from Parsons School of Design, and when they graduated they went to Paris and Richard Burton and Elizabeth Taylor opened a boutique for them. So I thought, "Oh, I just have to go to Parsons, that's all."
Set designers, costume designers, actors, writers, music, that's what is beautiful.
Making clothing is not just about the application of style and technique. At some stage, you want to experiment with new materials, or experiment in making materials. When you have a material to yourself, you get to make something totally new based on how that material acts. The access afforded by this tannery pushes you beyond your comfort or knowledge zone of hue and texture, forcing you - the designer - to think about how that flat plane will act when it enters the third dimension.
My interest in fashion came from my interest in the body as a central cultural figure, not from admiring other designers - but of course I love Mason Martin Margiela, and I love Sybilla.
Individualism is important - having a real voice, not just references. I have great respect for the young designers who want to go their own way and try to be a little entrepreneurial, like Thomas Tait today.
The brilliant costume designer Mary Zorphres had done all this research on West Texas in 1980. Every woman looked like that. At a certain age, they would get their hair cut off, let the gray go in, get that permanent, and wear those big glasses. She gave me a beanie bra so my boobs would hang down, and these old dresses. My hat's off to her, because I thought it was perfect for the movie. It was so great to have some comic relief right at that moment. No Country For Old Men is such an intense film.
When I look at pictures from when I was younger, I think, "Holy crap, what the hell was I wearing?" I've made it a real mission to fully understand what fashion is all about. I love going to these shows because I love seeing creativity. So when I get to meet these fashion designers, I'm kind of like, "Where did you get the idea to make this? What were you thinking?" Some of that stuff is so crazy and loud.
The difference between what designers create are you know they're creating a little world every season, you know head to toe, a full look, shoes bags, dresses, the whole thing whereas street fashion is what people are really wearing. There is an element of new. There is an element of previous seasons. There is your own history, you know your sweatshirt from high school and vintage pieces and it's that kind of combination that I find so much more interesting than just the runway, but you know and I love fashion.
I remember in my very first fitting, costume designer Patricia Norris gave me a garment with these intricate stitches - stitches over stitches, because it had been repaired so many times. Once I put it on, she told me that it belonged to an actual slave woman. My heart just stopped. Each one of the stitches had a story, you know. Just recognizing this period I was going to be dancing with was a "come to Jesus" moment.
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