But in fact, when you try to model that on a computer you find that because of the very structure of matter and of the chemical bonds that are the basis of every organism, evolution is not random at all. It will tend to follow certain paths.
I discovered what I call the Bill Gates effect. That is, the more successful you are, the uglier you get.
Out of grad school, I worked as a tech writer for a while before going into computer coding for a living.
Writing can be a very solitary business. It's you sat at a desk typing words into a computer. It can get lonely sometimes and lots of writers live quite isolated lives.
In the computer field, the moment of truth is a running program; all else is prophecy.
I often think about the many remarkable things that my personal computer can do which I never ask it to do. I probably use a small fraction of its capabilities. I often wonder if the same dynamic occurs with our capacity for creativity.
Creating the characters is the most creative part of the novel except for the language itself. There I am, sitting in front of my computer in right-brain mode, typing the things that come to mind - which become the seeds of plot. It's scary, though, because I always wonder: Is it going to be there this time?
I'm fortunate in that I'm a lecturer too and this gets me out and about and away from the computer. I also have loads of friends all around the world, plus a core group of special people in my life that I can lean on, chat to, or just hang with.
In 1975 I met Alison Brown and in 1982 we were married. She works for Cornell Computer Services.
These days it seems like any idiot with a laptop computer can churn out a business book and make a few bucks. That's certainly what I'm hoping. It would be a real letdown if the trend changed before this masterpiece goes to print.
Consciousness is much more of the implicate order than is matter... Yet at a deeper level [matter and consciousness] are actually inseparable and interwoven, just as in the computer game the player and the screen are united by participation.
Critics have found in the narrative a veneer of erudition that cloaks nothing more than a James Bond-style romp, albeit a highly addictive one. His publisher has described it as 'a thriller for people who don't like thrillers'. One newspaper put it thus: 'It is terribly written, its characters are cardboard cutouts, the dialogue is excruciating in places and, a bit like a computer manual, everything is overstated and repeated - but it is impossible to put the bloody thing down.
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
The reason I was able to give up smoking was because of the computer. You couldn't lean a cigarette on a computer, like you could on a typewriter. So it just made it that much more difficult to smoke. So I quit.
I'm not massively into computers. I'm a fan of Macs because they're more user friendly, so I'm used to using them.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.
The individual will to survive is often seen as just that, an individual thing. In fact, it's sort of a gene we all carry and like a network of computers it all contributes in some way to when it's individually needed.
I was allowed to have an imagination rather than a need to be entertained all the time by television or computers or anything like that. So, I think it's helpful to try and give your kids.
The other thing is that when people mention computers - and I'm pretty much the same - they find it hard to comprehend that there's a performance there. They look at it as something that's just been made by a computer but in a way the difference is that when you make a normal film - and I'm simplifying it here - you put on the make-up and you put the scenery in before you start shooting, but with this you still perform in the same way but then you put the make-up on after, along with the costumes and scenery.
First of all, computer animation is certainly a tremendous and viable medium today. But the warmth and personality derived from 2-D animation, in my opinion, cannot be surpassed. Certain stories lend themselves well to 3-D animation and I won't labor this with naming them, but in my bones, I still respond more emotionally to the artists feel in 2-D. You feel the 'actor' in the animator more personally...it's hard to explain.
So I think things are going to get closer and closer to each other, because the screens will force that to happen. I think there are a lot of movies that people will only see on their computers or their iPods.
I know how to turn it on [computer]. I know where the disc goes: in that little slot but I can't always get it out. And I have three genius-level computer savvy kids who save my ass all the time. I'll tell you what I don't do. I don't watch the news on TV anymore. I get my news online. And like all of you, I Google whoever I want.
I don't know how to animate on the computer, and I'm really grateful that I worked with a couple of other guys. We called it our triumvirate, John Kahrs and Clay Kaytis, who really understood computer animation but loved and embraced hand drawn, which is Disney's heritage.
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